The Brute has always been one of the signature enemies in 3Z Incursion, but the version seen in earlier videos wasn’t built for the kind of performance targets we hold ourselves to. That model – a purchased asset – looked great, but its polygon count and bone structure were far beyond what makes sense for a VR fitness game aiming for a steady 90FPS.
So we built a new one.
Our new Zombie Brute fits cleanly within our self‑imposed polygon budget, uses a far leaner skeletal rig, and still manages to look absolutely magnificent in motion. It hits the visual tone we want, behaves more predictably inside our animation system, and keeps performance right where it needs to be for fast, comfortable gameplay.
This upgrade isn’t just a visual refresh. It’s a step toward ensuring every enemy in 3Z Incursion supports the experience we’re building – smooth, stable, and ready for high‑intensity VR combat.
