This update marks a big visual shift for 3Z Incursion. We’ve officially swapped out our old lighting approach for a new method that gives us far more control, stability, and visual clarity. The accompanying video shows the first test run using the new system – standard mode gameplay, full cardio flow, and a cleaner lighting pipeline driving everything you see.
You’ll also hear our title track, Undead Pub Brawl by Max Sin, making its debut in a gameplay clip. And if you look closely, you might notice we swapped the blade on the photon sword hilt just to experiment with how the new lighting interacts with different materials.
This change sets the stage for the next phase of development. With the lighting system finally behaving the way we want, we can start focusing on making things look pretty – sharper silhouettes, richer tunnel ambience, and more expressive combat visuals.
More polish is coming soon.