Category: Dev Diary
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The music of 3Z Incursion
Music was one of the strangest, funniest, and most unexpectedly complicated parts of building 3Z Incursion. We knew we needed…
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Texture design update
Texture work in 3Z Incursion has always walked a tightrope. On one side, we wanted a zombie‑slashing game with enemies…
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Insane difficulty level
Insane difficulty started as a simple idea: take our existing difficulty curve and push it past the edge. Not just…
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Split-Flap style in VR – Why we chose it
When we committed to the old‑subway‑tunnel aesthetic for 3Z Incursion, we knew the billboards and menus needed to feel like…
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HIIT tracking in VR: The challenge of doing it alone
High‑Intensity Interval Training is one of the most effective workout structures in fitness, but tracking it accurately inside a standalone…
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The new zombie brute
The Brute has always been one of the signature enemies in 3Z Incursion, but the version seen in earlier videos…
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Lighting update – Starting the polish
This update marks a big visual shift for 3Z Incursion. We’ve officially swapped out our old lighting approach for a…